Wiki
Main Features
How to Join
How to Join
Open up Java 1.21.1 and onwards and enter the IP: 'mc.emeraldearth.us' and you should connect!
On Bedrock, type in the IP: 'mc.emeraldearth.us' with port '19132'
Towns and Nations
Towny Overview
Towny is a plugin for a Bukkit modded Minecraft server. The plugin itself is a manager for a Resident-Town-Nation hierarchy, as well as a block permission manager for a grid-like protection system. Each town has a mayor, while a nation has a king. They both have their own assistants to help run their respective people. Players can also purchase land from the town, as well as an optional daily tax set by the mayor. The player can allow his friends from out of town to build on his land when even his very own town's people can't build if he so wishes.
The basis of protection follows under how the world is separated into chunks. For those unaware, minecraft servers are broken up into 16x16x384 sections of blocks. The 384 being the height from the bedrock floor to the clouds in the sky. The protection ignores the height and focuses on the x and z planes. The default size for grid squares is 16x16, similar to the chunk size (configurable when you start using towny). So claiming a townblock (a grid square) allows that section of land to follow your town's or the plot owner's permissions.
Each town can claim up to a certain amount of townblocks, a set ratio or amount configured in the setting that is relative to the amount of players taking residence in that town. Residents themselves have no limit on how many they claim, however the daily tax (when using alongside an economy plugin) will take a bite out of their resources. The money is tunnelled to the town's bank account that only the mayor can withdraw from, except if the town belongs to a nation. Any town belonging to a nation may be required to pay the nation a daily upkeep as well.
Towny Hierarchy
Towns and Nations have their own rank system attributed to them. The founder of a town or nation have full permissions for the town or nation. There are also War Ranks that have certain paygrades to them; lower tier rank gets a lower pay grade
Town Ranks
Mayor: Founder of the town, all permissions
CoMayor: All permissions
Assistant: Tax Exempt, Ability to claim and unclaim, Ability to toggle if the town is public, can invite others, all plot commands, can withdraw from town bank, all siegewar permissions, all switch permissions
Elite: Tax Exempt, all plot commands, can withdraw from town bank
Helper: Switch permissions
Sheriff: All jail permissions
Guard: Can collect siege battle points
Nation Ranks
King: Founder of the nation, all permissions
CoLeader: All permissions
Assistant: Can invite towns to the nation, can make allies or enemies, can withdraw from nation bank, and all siegewar permissions
Helper: Can invite towns to the nation
Military Ranks
General: Pay Grade - 500, All SiegeWar permissions
Colonel: Pay Grade - 400
Major: Pay Grade - 300
Captain: Pay Grade - 250
Lieutenant: Pay Grade - 200
Sergeant: Pay Grade - 150
Private: Pay Grade - 100
Towny Commands
/towny {input phrase}
Shows basic towny commands.
? - Shows more towny commands.
allowedblocks - Opens a menu where you can check what blocks might be allowed to be built/destroyed in
itemuse - Shows the items in the item_use_ids list.
map - Shows the towny map.
hud - Activates the map in the player's scoreboard.
plotclearblocks - Shows the blocks deleted using /plot clear
prices - Shows taxes/costs associated with running a town.
switches - Shows the blocks in the switch_ids list.
time - Shows time until next new-day (tax/upkeep collection.)
top
residents {all/town/nation} - Shows top residents.
land {all/resident/town} - Shows top land owners.
spy - Admin command to spy on all chat channels
tree - Shows lots of stuff.
universe - Shows full towny stats, resident/town/nation/world counts as well as townblocks claimed.
v - Shows towny version.
wildsblocks - Shows the blocks that are usable in wilds plots, and which are allowed to be farmed in the wilderness.
/plot {input phrase}
Shows the /plot commands.
claim - Resident command to personally claims a plot that are for sale.
auto - Resident command to personally claim an area of plots that are for sale, around the player typing the command.
unclaim - Resident command to unclaim personally owned plots.
circle/rect - Resident command to unclaim personally owned plots in a circle or rectangle shape.
{# (radius around current position)} - Radius of the area to unclaim.
{forsale/fs} - Set a plot for sale.
circle/rect - Set a shape.
{# (radius around current position)} - Radius of the area to set forsale.
$$ - Cost of plot.
circle/rect - Set a shape.
{# (radius around current position)} - Radius of the area to set forsale.
{notforsale/nfs} - Set a plot to not be for sale.
circle/rect - Set a shape.
{# (radius around current position)} - Radius of the area to set notforsale.
evict - Used to remove a plot from a plot owner, usually by the mayor or assistant.
trust
add {name} - Adds a player as Trusted on the plot.
remove {name} - Removes a player from being Trusted on the plot.
perm - Shows the perm line of the plot in which the player stands.
gui - opens the GUI to configure the plot perm override.
add {name} - Adds a player to the plot perm override.
remove {name} - Removes a player from the plot perm override.
perm hud - Toggles on/off the plot perm hud scoreboard which shows the perm line of the plot in which the player stands along with more useful plot info.
set
reset - Sets a shop/embassy/arena/wilds plot back to a normal plot.
shop - Sets a plot to a shop plot.
embassy - Sets a plot to an embassy plot.
arena - Sets a plot to an arena plot.
wilds - Sets a plot to a wilds plot.
inn - Set a plot to an inn plot.
jail - Set a plot to an jail plot.
farm - Set a plot to a farm plot.
bank - Set a plot to a bank plot.
outpost - Set a plot to an outpost plot, costs the same as /t claim outpost.
name - allows a mayor or plot-owner to rename plots they own, overwriting the ~Unowned message. Personal-plots display both the plot's given name and the name of the plot-owner.
perm
{on/off} - Edits the perm line of the single plot in which the player is standing. See here for details.
{resident/ally/outsider} {on/off}
{build/destroy/switch/itemuse} {on/off}
{resident/ally/outsider} {build/destroy/switch/itemuse} {on/off}
reset - Resets the plot in which you stand to the default perm line of the /town or /resident screen (depending on if the plot is owned personally or by the town.)
toggle
fire - Turn on/off firespread in the plot in which you stand.
pvp - Turn on/off pvp in the plot in which you stand.
explosion - Turn on/off explosions in the plot in which you stand.
mob - Turn on/off hostile mobspawning in the plot in which you stand.
clear - Command to remove list of block id's from a plot, used by a mayor on town-owned land, or by a plot-owner on their personal plots.
group
add|new|create {groupname} - Creates a plot group where a player is standing, also adds plots to an existing group.
remove - Removes the plot stood in from its plot group.
delete - Deletes a plot group entirely.
rename {newname} - Renames a plot group.
set {plottype} - Sets the group to a specified plot type. Not able to be used for Jail plots.
set perm ... - Used to set the perm line of the group you are standing in. See above section for /plot set perm for remainder of commands.
toggle ... - Used to toggle plot settings. See above section for /plot set toggle for remainder of commands.
forsale|fs {price} - Set the group for sale at the set price.
notforsale|nfs - Set the group not for sale.
trust
add {name} - Adds a player as Trusted on the plot group.
remove {name} - Removes a player from being Trusted on the plot group.
perm
gui - Opens the GUI to edit the plot perm override.
add {name} - Adds a player to the plot perm override.
remove {name} - Removes a player from the plot perm override.
jailcell
add - Adds a jail cell to a jail plot, where the player is stood.
remove - Removes a jail cell from a jail plot, where the player is stood.
/resident {input phrase}
Shows a player their resident screen.
? - Shows /res commands available.
{resident} - Shows a player another player's resident screen.
friend
add {resident} .. {resident} - Resident adds online player to their friends list.
add+ {resident} .. {resident} - Resident adds offline player to their friends list.
remove {resident} .. {resident} - Resident removes online player from their friends list.
remove+ {resident} .. {resident} - Resident removes offline player from their friends list.
clearlist - Removes all friends from a resident's friend list.
list - Returns a list of your friends.
list - Lists residents in towny's data folder who are online.
jail paybail - Allows a player to pay to get out of jail. Funds go to the town which owns the Jail.
spawn - If deny_bed_use: true and player has a current bed spawn, command will teleport player to their bed.
toggle
map - Turns on map which refreshes when moving across plot borders.
townclaim - Turns on mode where /town claim is automatically used when moving across plot borders.
plotborder - Turns on smokey plot-border view. Border shows when players cross to different townblocks.
constantplotborder - Turns on smokey plot-border view. Border doesn't disappear.
bordertitles - Turns on/off the Title messages seen when entering/leaving town, when using_titles is true in the config.
spy - Admins can turn on chat-channel spying.
ignoreplots - Turns on/off plot notifications in town.
reset - This turns off all modes that are active.
set
perm
{on/off} - Edits the perm line on the resident screen. See here for details.
{friend/ally/outsider} {on/off}
{build/destroy/switch/itemuse} {on/off}
{friend/ally/outsider} {build/destroy/switch/itemuse} {on/off}
reset - This takes the perm line seen in the /resident screen and applies it to all plots personally owned by the player typing it.
tax {resname} - Shows taxes a player pays.
/town {input phrase}
Shows a player their town's town screen.
? - Shows /town commands available.
{town} - Shows a player another town's town screen.
here - Shows you the town screen of the town in which you stand.
leave - Leaves a town.
list
by name {page #} - order alpabetically.
by resident {page #} - order by town with most residents.
by balance {page #} - order by town with the highest nation bank balance.
by townblocks {page #} - order towns by how many townblocks they have claimed.
by online {page #} - order by how many players are online at that moment.
by open {page #} - lists open towns first, in order of most residents to least residents.
by public {page #} - lists public towns first, in order of most residents to least residents.
by ruined {page #} - lists ruined towns first, in order of most residents to least residents.
by bankrupt {page #} - lists bankrupt towns first, in order of most residents to least residents.
by founded {page #} - order by founded date, oldest first.
online - Shows players in your town which are online.
plots {townname} - Shows a helpful list of plots and their types/revenue which are owned by the town.
new {townname} - Creates a new town.
add {resident} .. {resident} - Mayor command to add residents to your town.
kick {resident} .. {resident} - Mayor command to remove residents from your town.
invite - Show a list of players who've been sent invites to your town.
sent - Show a list of players who've been sent invites to your town.
received - Show a list of invites your town has received from nations.
accept {nationname} - Accept an invite to join a nation.
deny {nationname} - Deny an invite to join a nation.
{playername} - Send an invite to a player to join your town.
spawn - Teleports you to your town's spawn.
spawn {town} - Teleports you to another town's spawn.
claim - Mayor command to claim the townblock in which you stand for your town.
outpost <#|{name}|{name:#} - Claims an outpost for your town. {name} uses the plot name. {name:#} is used when a plot name begins with a number.
{# (radius around current position)} - Claims an area of townblocks around you for your town.
auto - Claims as many townblocks around you as is possible given money in townbank and available townblocks.
unclaim - Mayor command to unclaim the townblock in which you stand.
all - Mayor command to unclaim all townblocks.
{# (radius around current position)} - Command to unclaim an area of townblocks around you.
outpost - Used to unclaim glitched outposts on MySQL Towny servers pre-0.92.0.0
withdraw {$} - Removes money from town bank.
deposit {$} - Adds money from player to the town bank.
baltop {townname} - Opens a book displaying the richest players in a town.
bankhistory {#} - Opens a book GUI with # number of transactions listed, showing the town bank history.
buy
bonus {amount} - Buys available bonus townblocks.
allylist {townname} - Displays a list of allies for the Town.
enemylist {townname} - Displays a list of enemies for the Town.
delete {town name} - Admin/Mayor command to delete a town from towny's data folder's files.
merge {town name} - {town name} is the town which will be merged into the town owned by the mayor using the command.
outlawlist {town} - Displays a list of outlaws for a town.
outlaw {add/remove} {name} - Adds or removes an outlaw from a town's outlaw list
outpost
{# (where # equals the corresponding outpost's number)} - Teleports to an outpost.
{list} - lists your town's outposts.
plotgrouplist {townname} {page #} - Lists a town's plotgroups with forsale and price indicated.
purge {days} - Kicks residents from the town who have been inactive for the given number of days, exempts npcs and mayors.
ranklist {townname} - Displays residents and their ranks, optional townname to view another town's rank list.
rank {add|remove} {playername} {rankname} - Grants or removes a rank to a resident of the town.
reclaim - allows a resident to reclaim their ruined town.
reslist {townname} - See a FULL list of all residents in a town.
say {msg} - Broadcast a message to online town members.
set
board
{message} - Sets message seen by residents upon logging in.
none - Sets an empty board which will not be seen on login or in the /town status screen.
mayor {resident} - Mayor command to give mayor status to another resident.
homeblock - Sets the homeblock and spawn of your town.
spawn - Sets the town spawn, must be done inside the homeblock.
spawncost - Set the cost of spawning to a public town. Doesn't affect town residents, nation members and nation-allies.
mapcolor {color} - Sets a town's mapcolor seen in the dynmap.
name {name} - Change your town's name.
outpost - Resets the outpost's spawn point to the player location. Must be used in an existing outpost plot.
perm
{on/off} - Edits the perm line on the town screen. See here for details.
{resident/ally/outsider} {on/off}
{build/destroy/switch/itemuse} {on/off}
{resident/ally/outsider} {build/destroy/switch/itemuse} {on/off}
reset - This takes the perm line seen in the /town screen and applies it to all plots owned by the town.
tag {upto4character} - Sets the town's tag, which is sometimes used on that chat line.
clear - Clears the tag set for the town.
taxes {$} - Sets taxes collected from each resident daily. Also sets percentage if taxpercent is toggled on.
taxpercentcap {$} - The maximum amount that can be taken when taxpercent is enabled.
plottax {$} - Set taxes collected from each resident daily, per plot that they own.
plotprice {$} - Sets default cost of plot for the town.
shopprice {$} - Sets default cost of a shopplot for the town.
shoptax {$} - Set taxes collected from each resident daily, per shopplot that they own.
embassyprice {$} - Sets default cost of a embassy plot for the town.
embassytax {$} - Set taxes collected from each resident daily, per embassy plot that they own.
title {name} {titlegoeshere} - Mayor command to add a Title to a member of the town.
surname {name} {surnamegoeshere} - Mayor command to add a Suffix to a member of the town.
primaryjail - Sets your town's primary jail.
toggle
explosion - Turn on/off explosions in town.
fire - Turn on/off firespread in town.
mobs - Turn on/off hostile mobspawning in town.
public - Turn on/off public /town spawning and the co-ordinates of the town's homeblock in the /town screen.
pvp - Turn on/off pvp in town.
taxpercent - Turn on/off taxing by percent/flatrate.
nationzone - Turn on/off the town's NationZone.
open - Turn on/off public joining to your town.
join {townname} - Command to join a town that doesn't require invites.
jail
list - Shows jail number, name, coord, cellcount and which jail is the primary jail.
{name} - Jails the given player for 1 hour, must be a resident of your own town.
{name} {hours} - Jails the given player for the given hours.
{name} {hours} {jail} - Jails the given player for the given hours, in the given jail plot (which is a number.)
{name} {hours} {jail} {cell} - Jails the given player for the given hours, in the given jail plot and jail cell (which are both numbers.)
unjail {name} - Unjails someone in your town's jail.
trust
add {name} - Adds a player as Trusted to the entire town.
remove {name} - Removes a player from being Trusted by the entire town.
list - Displays a list of trusted players for the town.
/nation {input phrase}
Shows a player their nation's nation screen.
? - Shows /nation commands.
list
by name {page #} - order alpabetically.
by resident {page #} - order by nation with most residents across all towns.
by balance {page #} - order by nation with the highest nation bank balance.
by towns {page #} - order by nation with the most towns.
by townblocks {page #} - order nations by how many townblocks their towns have collectively claimed.
by online {page #} - order by how many players are online at that moment.
by open {page #} - ordered by open first, number of residents second.
by public {page #} - order by public first, number of residents second.
by founded {page #} - order by founded date, oldest first.
online - Shows players in your nation which are online.
{nation} - Shows a player the /nation screen of another nation.
leave - Mayor command to leave the nation they are a part of.
withdraw {$} - King command to remove money from the nation bank.
deposit {$} - King command to add money to the nation bank.
baltop {nationname} - Opens a book displaying the richest players in a nation.
bankhistory {#} - Opens a book GUI with # number of transactions listed, showing the nation bank history.
deposit {$} {townname} - King command to add money to the bank of a town who is in the nation.
new
{nationname} - Mayor command to create a nation.
rank - Command to set assistant/custom ranks in the nation.
add {town} .. {town} - Invites/Adds a town to your nation.
kick {town} .. {town} - Removes a town from your nation.
delete {nation} - Deletes your nation.
invite - Show a list of invites sent.
help - Show a list of invites sent.
sent - Show a list of invites sent.
{town} - Invites a town to a nation.
ally - Show a list of nation alliance invites sent.
add {nation} .. {nation} - Add a nation to your nation's ally list.
remove {nation} .. {nation} - Removes a nation from your nation's ally list.
accept {nationname} - Accepts an invitation to ally from another nation.
deny {nationname} - Denies an invitation to ally from another nation.
sent - Show a list of nation alliance invites sent.
received - Show a list of nation alliance invites received.
enemy
add {nation} .. {nation} - Add a nation to your nation's enemy list.
remove {nation} .. {nation} - Removes a nation from your nation's enemy list.
rank {add|remove} {playername} {rankname} - Grants or removes a rank to a resident of the nation.
say {msg} - Broadcast a message to online nation members.
set
king {resident} - King command to change the king of the nation.
capital {town} - Sets the capitol and king of the nation.
board
{message} - Sets message seen by residents upon logging in.
none - Sets an empty board which will not be seen on login or in the /nation status screen.
taxes {$} - Sets nationtax applied to the towns within the nation.
name {name} - Sets the nation's name.
spawn - Sets the nation spawn point.
spawncost - Sets the cost of public spawns to that nation's spawn point. No effect on members of the nation or nation-allies
title {name} {titlegoeshere} - King command to add a Title to a member of the nation.
surname {name} {surnamegoeshere} - King command to add a Suffix to a member of the nation.
tag {upto4character} - Sets the nation's tag, which is sometimes used on that chat line.
clear - Clears the tag set for the nation.
mapcolor {color} - Sets the colour seen on the dynmap-towny webpage.
toggle
neutral - Sets whether your nation will pay daily to be neutral during towny war.
open - Sets the nation to be open, so that any town can join without an invite.
join {nation}
Used by a town mayor to join an open nation.
merge {nationname}
Requests the given nation to merge into your nation.
Can only be used by the nation king, and requires the king of the other nation to be online to accept the merger.
The soon-to-be-ex-king will receive a confirmation message asking if they will accept the dissolution of their nation.
If accepted the towns of the nation transfer to the remaining nation. The nation's bank money is also transferred.
ranklist {nationname} - Displays residents and their ranks, optional nationname to view another nation's rank list.
townlist (nation)
(nation) is optional, to show townlist of a nation you aren't a part of.
lists all towns in a nation.
allylist (nation)
(nation) is optional, to show allylist of a nation you aren't a part of.
lists all allies of a nation.
enemylist (nation)
(nation) is optional, to show enemylist of a nation you aren't a part of.
lists all enemies of a nation.
/invite {input phrase}
Shows subcommands.
?|help - Shows subcommands.
list - Shows a list of invites you have received from towns.
accept {town} - Accepts an invite to join a town.
deny {town} - Denies an invite to join a town.
Economy
The Economy
On Emerald, the economy uses a digital currency that does not have a physical form. Money can be obtained via the Shop (/shop), Jobs (/jobs browse), Events (See Misc.), or someone paying you with /pay. Money can be used to buy ranks (/ranks), create towns and nations (see Towns and Nations), items from the Shop (/shop), the Auction House (/ah), and fight wars (see Wars).
Tokens have been since become a defunct currency due to the plugin being abandoned by its dev.
War
War Overview
This time around, there is no war plugin. Players will need to figure out how to wage wars on their own terms, rather than exploit broken systems provided by shoddy plugins.
Ranks
Ranks (/ranks)
On Emerald, there are 8 ranks that can be purchased that give you perks and other abilities. These ranks are purchased with money, and scale up in price depending on the rank, starting from $10,000 and ending at $2.5 million. These ranks are not necessary, but provide a challenge and some progression.
Skills
AureliumSkills (/skills)
The server uses AureliumSkills, a plugin that functions similar to McMMO with skills that can be upgraded and abilities that can be unlocked.
Skills
Farming - Harvest crops to earn Farming XP.
Foraging - Harvest trees to earn Foraging XP.
Mining - Mine blocks and ores to earn Mining XP.
Fishing - Catch fish to earn Fishing XP.
Excavation - Dig with a shovel to earn Excavation XP.
Fighting - Fight players with melee weapons to earn Fighting XP.
Alchemy - Brew potions to earn Alchemy XP.
Enchanting - Enchant items and books to earn Enchanting XP.
Dungeoneering - Complete Dungeons to earn Dungeoneering XP.
Healing - Drink and use splash potions to earn Healing XP.
Forging - Repair or combine items in an anvil to earn Forging XP.
Stats
It also has a stats feature (/stats), which can increase your health, damage or toughness depending on which skills you level up.
Strength - Increases attack damage with various weapons.
Health - Increases your HP.
Regeneration - Increases how fast you regenerate HP and Mana.
Luck - Increases luck while fishing, mob drops and loot chests.
Wisdom - Increases maximum Mana and decreases anvil costs.
Toughness - Reduces incoming damage from enemy attacks.
Custom Items
Custom Items
On Emerald, it is a tradition that there are custom items that can be created or obtained. Do /crafts to view a custom item set and its item's recipes.
Ruby Set
To get started with the Ruby Set, craft an Unpurified Ruby Pickaxe with 64 redstone blocks, 2 netherite ingots, deepslate and a netherite pickaxe. The Unpurified Ruby Pickaxe has a small chance of dropping Ruby Powder, which can be used to craft Rubies.
To craft other items in the set, surround a netherite item with rubies to create a Ruby item. You can do this with a brand new Unpurified Ruby Pickaxe to create a Purified Ruby Pickaxe, an upgraded version with a much higher chance of dropping Ruby Powder.
Sapphire Set
To get started with the Sapphire Set, complete dungeons to have the chance to obtain Sapphire Powder or Sapphire items. Sapphire Powder can be crafted into Sapphires with Netherite Scraps.
Emerald Set
The Emerald set is the current highest tier of gearset within the server, and can be obtained by crafting through various recipes containing items found in the Emerald Crypt dungeon and through mining.
Dungeons
Overview
Dungeons are long challenges that can be completed solo or with up to 3 other people. Completing Dungeons gives rewards and Dungeoneering Skill XP. There are normal and hard modes for each Dungeon.
The Withered Palace
The Withered Palace is the first Dungeon of the server. Players are tasked with venturing into the palace of the King who once ruled the land, after NULL interference left it in ruins.
The player's task is to venture through the castle and defeat whatever horrors lie within.
The Emerald Crypt
The Emerald Crypt is the second Dungeon of the server. Players can unlock this Dungeon by completing the Withered Palace, and by having Dungeoneering skill level 5. Players are tasked with clearing out some old crypts and NULL ruins.
Custom Fish
Overview
On the server, there are Custom Fish that can vary in length, rarity and value. These fish can be sold with /fish for profit. The rarities include: Junk, Common, Rare, Epic, Legendary and Mythical.
Fishing Competitions
Alongside the custom fish, there are fishing competitions that challenge players to do a certain fishing task in a limited time. The winners will receive monetary rewards.
Brewery
On Emerald Earth, there is a plugin called Brewery which allows you to create custom drinks with drunkenness and other effects.
To create drinks, follow these steps as a guide.
Fermenting: Place Cauldron over a Fire or other heat source. Fill it with water. Add Ingredients with a rightclick. Wait a few minutes while they ferment. Fill in glass bottles.
Distilling: Some Recipes don't need distilling. Put the bottle with ferment into the brewing stand. Put glowstone dust as filter on top into the brewing stand (The filter will not be consumed)
Aging: A barrel is needed for aging of certain drinks. Starting in 1.14 the Minecraft-Barrel can be used for aging of a few brews. Simply craft and place the barrel and put the brews inside. You can also build bigger barrels. They can be built in two ways:
Small barrel | 9 Slots: Use 8 wooden stairs to build a barrel shape. Place a Sign on the lower right side and write "Barrel" in the upper Line. Image here.
Big barrel | 27 Slots: Use 5 Fences, 16 Wooden stairs, and 18 wood planks to build a barrel shape. Attach a Spigot (Fence) and a Sign that has "Barrel" written on it. Image here.
Each barrel can be opened by right clicking.
Drinking: The Amount of Alcohol inside the Brew will be applied to the player when drinking. Depending on the quality of it, that may have different effects.
The Player may not be able to walk normally anymore, he will weave, making it almost impossible to walk straight
Effects like Blindness, Confusion, Poison etc. occur
The Chat will be altered depending on drunkeness, many things players write may be incomprehensible, sometimes it seems senseless
If the Alcohol particularly strong, it may have poisonous effects
After drinking a lot, there is a chance of vomiting
When logging off, the player may have difficulties reaching his character, thus some logins shortly after may be denied
After Overdrinking the player may faint (Disconnecting)
After drinking it takes a while until the alcohol is completely gone. During that time the alcohol level is steadily decreasing. When logging off extremely drunk, it may happen that, if the player logs back in after a while, he may find himself at an completely unknown place in the middle of nowhere having no idea how he got there. Also if the Alcohol was not of best quality, the player may face some bad type of hangover (slowness and hunger).
Normal Recipes
Normal Brewery drinks can be found here.
Custom Drink Recipes
Golden Vodka | Ingredients: 10 Potato, 2 Gold Nuggets | Cooking Time: Long | Distills: Multiple | Age: Even Number
Juggernog | Ingredients: 64 Diamond, 12 Golden Apples | Cooking Time: ? | Distills: 0 | Age: 6
LCL | Ingredients: 2 Lava Bucket, 3 Lily Pad, 16 Water Bucket | Cooking Time: 2 | Distills: 5 | Age: 2
Elixir of Sapphire | Ingredients: 64 Lapis, 1 Water Bucket, 8 Blue Dye | Cooking Time: Long | Distills: 6
Bloth | Ingredients: All raw meat and 1 rotten flesh | Cooking Time: 16
Coffee | Ingredients: 12 Cocoa Beans, Milk Bucket and 4 Sugar | Cooking Time: 2
Root Beer | Ingredients: 3 Oak Sapling, 3 Dark Oak Sapling, 1 Mangrove Propagule | Cooking Time: 8
Salt Water | Ingredients: 2 Water Bucket | Cooking Time: Short
Ale | Ingredients: 1 Water Bucket, 8 Wheat, 12 Sugar | Cooking Time: 7 | Distills: Odd number | Age: Long
Apple Juice | Ingredients: 1 Water Bucket, 16 Apples, 5 Sugar | Cooking Time: 5 | Age: Even Number
Elixir of the Soul | Ingredients: 4 Soul Torch, 2 Echo Shards, 1 Water Bucket | Cooking Time: 9 | Age: Odd Number
Tea | Ingredients: 6 Oak Saplings, 1 Water Bucket, 4 Sugar | Cooking Time: 2 | Age: Even Number
Lean | Ingredients: 1 Lava Bucket, 2 Sugar, 1 Milk Bucket, 5 Wheat, 1 String | Cooking Time: 2^3 | Age: Even Number
Dr Pepper | Ingredients: 12 Sugar, 2 Wheat, 1 Apple, 2 Glow Berries, 1 Water Bucket | Cooking Time: Even Number
Cacti Juice | Ingredients: 12 Green Dye, 2 Wheat | Cooking Time: 8 | Age: sqrt(16)
Chocolate Milk | Ingredients: 1 Milk Bucket, 8 Cocoa Beans, 12 Sugar | Cooking Time: 4 | Distills: 0 | Age: 0
Speed Cola | Ingredients: 64 Sugar, 12 Lime Dye, 64 Diamond | Cooking Time: 4 | Age: 2^2
Stamin-Up | Ingredients: 64 Sugar, 12 Orange Dye, 64 Diamond, 4 Nether Quartz | Cooking Time: 6 | Age: ?
Double Tap 2.0 | Ingredients: 16 Blaze Powder, 12 Orange Dye, 64 Diamond | Cooking Time: ? | Age: 2
Tequila | Ingredients: 8 Green Dye | Wood: 1 | Cooking Time: Short
Hot Chocolate | Ingredients: 1 Milk Bucket, 4 Cocoa Beans | Cooking Time: 2 | Age: 2
Nuka Cola | Ingredients: 16 Sugar, 12 Melon Slice, 1 Apple, 5 Sweet Berry, 2 Gunpowder | Cooking Time: ? | Age: 4
Dwarven Beer | Ingredients: 10 Stone, 3 Coal Ore, 3 Iron Ore, 2 Gold Ore, 2 Deepslate Gold Ore | Cooking Time: ? | Age: ?
Absinthe: Same Recipe, but uses vines instead of the original item.
Green Absinthe: Same Recipe, but uses vines instead of the original item.
Potato Soup: Same Recipe, but uses vines instead of the grass.
Basic Commands
/help - sends some commands
/spawn - sends you to spawn
/map - sends the link to the map
/discord link - gives a code to send to the Discord LiveChat bot @Emerald Earth Bot#6057 to link accounts
/rtp - randomly teleports you in the world
/shop - opens the shop
/bal - shows your balance
/baltop - shows the top balances
/ranks - opens the ranks menu
/t new <name> - creates a town
/t claim - claims the chunk you're in
/t buy bonus <amount> - buys bonus chunks to claim
/t spawn - teleports you to the town spawn
/twm - towny menu
/duel <playername> - sends a duel request
/warp - warps you to places
/discord - sends the discord link
/apply - sends the staff application form
/jobs browse - opens the jobs menu
/quests - opens the quests menu to earn tokens
/n new <name> - creates a new nation (must have a town)
/war - opens the war menu
/rewards - opens the daily rewards menu
/tags - opens the tags menu
/merchant - opens the merchant which sells items
/alchem - opens the alchemist menu
/tinkerer - opens the tinkerer menu
/enchants - sends the list of enchantments, click arrows to change pages
/crafts - opens the crafts menu to see available crafts
/tc - toggles town chat
/g - toggles global chat
/nc - toggles nation chat
/fish - opens the menu to sell your fish
/lumberjack - toggles timber
/vote - opens the vote menu
/asb toggle - toggles the scoreboard
/marry - allows you to marry someone
/buy - opens the donation menu
/sit - sits your character down on something, right click stairs or slabs for manual.
/playtime - checks your playtime
/wv - opens the weathervote menu
/skills - shows your skills and their unlocks
/stats - shows your stats
/cc set - sets the town culture
/cc <message> - sends a message to the culture
/bottle store (max) - exchanges your xp into bottles of enchanting
/qs create - allows you to create a chest shop
Misc.
Events
- How to Attend an Event
Attending events are one of the most enjoyable aspects of the server, and you can win lots of prizes.
Wait for an event to be announced via the server Discord, and be sure to stay up to date.
Depending on the location, do an assortment of commands.
For Drop Parties, go to /warp events
For ChestQuest, go to /warp chestquest
For Spleef, go to /warp spleef
For Survival Games, go to /warp sg
For Trivia, go to /warp events
For KoTH, go to /warp koth
- How to Win Events
For events like Survival Games and Spleef, here are ways to win.
For Spleef, simply break the block underneath an opponent or knock them into the space below. You must be the last person alive to win, unless circumstances are different. Note that you cannot camp on the edges.
For Survival Games, you must kill everyone and be the last person alive. Rush to the center of the map to get loot quickly before the pvp immunity wears off, or run into the distance and search for chests.
For ChestQuest, most of the time it's quite simple. Just answer the quest the fastest, and you get to pick a reward chest. Usually the maximum amount of correct answers a participant can make is 2, but that sometimes changes depending on attendance. You cannot use Google or cheat.
For King of the Hill, simply stand on the area that is selected and the last person on it after 15 minutes wins.
For Trivia, simply answer the question the fastest and you get the specified reward. You cannot use google or cheat. Usually the maximum amount you can correctly answer is three times.
How to become staff
Becoming a Emerald Earth staff member is one of the best things you can do to increase your respect from the owners and the players, as well as the server.
Firstly, be mature, don't start arguments and be active among the community. Breaking rules will most likely result in you not becoming staff, and if you already are, you could be demoted.
After around two to three weeks after your first join date and a few days of playtime, apply using this link. Answer the questions respectfully and the fullest you can, with length.
Do NOT ask about your application, as the Owner will review them in time. Arguing over a denial of your application will most likely mean that you will never become staff. Keep in mind, a denial doesn't mean that the Owner or staff team does not like you, it's that they do not see you fit at that time, or there are too many.