Wiki
Main Features
How to Join
How to Join
Open up Java 1.20.2 through 1.20.4 and enter the IP: 'mc.emeraldearth.us' and you should connect!
On Bedrock, type in the IP: 'mc.emeraldearth.us' with port '19132'
Lands and Nations
Lands Overview
Lands ia a premium plugin that is similar to Towny in many instances. It is used to claim territory by creating Lands, similar to towns from Towny. Each Land claims a selection of chunks, which protects it from outsiders depending on the many flags you set for the Land. You may even be trusted in multiple different Lands, however, you may only own one.
How to Begin Lands
Create a land.
/lands create <name>, which claims a 3x3 area of chunks around where you stand.
Optional: Enter the selection mode
/lands selection or use the selection tool, if provided by the server.
Select both corners of the area you want to claim. Use left and right click to do so.
Use /lands claim to claim the area
If no selection was made, it will claim the chunk you're standing on.
If no land has been created before, it will automatically create a land with your name.
/lands claim
Open the lands menu to manage your land
/lands menu
To use the commands for a different land
Execute /lands edit <land>
All following commands will be executed for this land.
Other Lands Commands
Select a Land for Editing
Execute /lands edit <land>
Allow following commands will be executed for
this land.
Trust Players
Execute /lands trust <player> [area or * for whole land] Alternatively, open your land menu and go to players
and click on the 'Trust Player' button.
Untrust Players
Execute /lands untrust <player> [area or * for whole land] Alternatively, open your land menu and go to players
and click on the 'Untrust Player' button.
Toggle Permissions for Players
Open your lands menu by executing /lands
Click on the roles item
Open the role settings menu
Configure the settings to your liking
Promote / Demote Players
Open your lands menu by executing /lands
Click on the player's item
Use left click to promote and right click to demote them
Nations
What is a Nation?
A Nation is a collection of lands. A landowner can create a nation by executing /nations create <name>. This land will be the capital of the nation. Once the nation is created, the nation can invite other lands to join them.
Allowing Nations Members
You can allow all players that are part of the same nation to do specific actions in the land, by toggling flags of the nation role, which can be found in your land menu.
Nations in Wars
Nations can declare war against other nations, like lands, by executing /wars declare <land or nation>. All lands in the nation will fight in this war. If a player is part two of lands that are not in the same nation, the player will join the team in which they are part of the most lands. In this case, lands they own will be prioritized.
Nation Levels
A nation can level up by various factors which depend on your server's setup. Levels will reward you and your nation members with more claims and other benefits. You can view the level of your current nation by executing /nations and the clicking on the statistics item.
Economy
The Economy
On Emerald, the economy uses a digital currency that does not have a physical form. Money can be obtained via the Shop (/shop), Jobs (/jobs browse), Events (See Misc.), or someone paying you with /pay. Money can be used to buy ranks (/ranks), create towns and nations (see Towns and Nations), items from the Shop (/shop), the Auction House (/ah), and fight wars (see Wars).
There is also a secondary currency called Tokens. Tokens are primarily used for tags (/tags), which are cosmetic and apply a title at the end of your name, or they can be used for the Token Shop (/ts), which contains some items not found in /shop.
War
SiegeWar Overview
Wars are decided by Sieges. Sieges are a multiday 'King of the Hill' which takes place outside of a town.
Sieges are fought with two sides:
Attackers: an attacking nation or town + its allies
Defenders: a defending nation or town + its nation + its allies
Depending on which team wins the siege, Plunder and/or Invasion of the town may be possible.
Battle Sessions occur on Fridays, Saturdays and Sundays every three hours, lasting for 60 minutes, with a two hour intermission.
SiegeWar Commands
/sw - base siegewar command
/sw guide - opens the siegewar guide
/sw hud <town> - opens the hud of a town in war
/sw collect - collects income from war
/sw town inviteoccupation <nation> - invites a nation to occupy your town
/sw nation paysoldiers <amount> - pays your soldiers according to rank
/sw nation removeoccupation <town> - removes occupation of a town
/sw nation transferoccupation <town> <nation> - transfers occupation of a town to another nation
/sw nextsession - tells you when the next battle session is
/sw spawn <town> - spawns you wherever the battle commander is.
Pre-War
As a King of a nation or as Mayor of a town, you can bestow military ranks to players in your nation or town.
Nation Military Ranks:
Private, Sergeant, Lieutenant, Captain, Major, Colonel - Can gain Battle Points.
General - Can do everything the above ranks can, plus can assign nation military ranks, start/abandon/surrender sieges, and plunder/invade after victory.
Town Military Ranks:
Guard - Can gain battle points.
Sheriff - As above, plus can assign town military ranks.
Starting a Siege
As a nation king or general, place a non-white banner in the wilderness close to a town:
This is the Siege Banner.
This action will start a new siege at the town after a Siege Assembly is won.
The Siege Type will be 'CONQUEST'.
Any player may only fight 3 Sieges per week, and each nation may only have 3 active sieges at a time.
The nation deposits $2,500/plot into a War Chest with a $750/plot upfront cost (not recoverable):
This money will be automatically recovered later, by the eventual winner of the siege.
PVP is force-enabled in a 100 block radius around the Siege Banner (the Siege Zone).
Before a Siege begins, and after a Siege Banner is placed, a Siege Assembly begins. This is a 'King of the Hill' stage where you need to amass 50 points within 10 minutes by standing in the radius to start a Siege.
Fighting in a Siege
Wait for a Battle Session to begin:
A Battle Session must be active for players to gain Battle Points.
Battle Sessions start every three hours, at the hour, and each one lasts one hour.
Capture Banner:
As an Official Siege Participant (a military-ranked member of one of the teams), walk into the Banner Capture Zone (a 16 block radius around the Siege-Banner). A Banner Capture Session will start.
Remain alive for 5 minutes, then you will Capture the Banner for your team, and will be added to the Banner Control List.
Your team will automatically get 1 Battle Points every 20 seconds for each player on the Banner Control List. (2 per player on defense)
Kill Enemy Players:
As a soldier in the Siege-Zone, kill an enemy Official Siege Participant of military rank, for a reward of battle points. On attacker death, -300 points. On defender death, -250.
Win Battle:
When the Battle Session ends, the team with the best Battle Points score is declared the battle-winner. Both teams get their battle points applied to the Siege Balance.
The Siege Balance is not capped.
Win Siege:
When the siege ends:
If the Siege Balance is greater than zero, the attacker is declared the siege-winner, otherwise the defender is declared the siege-winner.
The besieged town receives Siege Immunity, for x3 times the duration of the siege. Siege Immunity protects the town from further attacks.
The besieged town also receives Revolt Immunity for 75% the duration of the Siege Immunity. Revolt Immunity stops the town from revolting.
Abandoning an Attack:
As a siege attacker, you can place an all-white banner in the wilderness close to the town to abandon the attack.
Surrendering as a Defender:
As a siege defender, you can place an all-white banner in the wilderness close the the town to surrender the defense.
Plundering and Occupation
Plundering a Town:
As king or general whose nation has won a siege, place a chest in the wilderness close to the town.
This action will rob the town of $1,750/plot, and deposit it in the nation bank.
A plundered town cannot fall due to the money loss (it can only go 'bankrupt', preserving the town completely but blocking building/claiming/recruitment).
Invading a Town:
As king or general whose nation has won a siege, place a non-white banner in the wilderness near the town. This action will invade the town, setting the victorious nation to be its occupier.
The occupied town remains a full part of the home nation, except for the following areas, where it is considered a part of the occupying nation:
Dynmap color.
Nation rankings (/n list).
Nation bonus plot generation.
Escaping Occupation
As the mayor of a town which has been defeated in a siege and invaded, you have a few options.
Free yourself via a Revolt Siege:
Place a non-white banner outside the town.
If the town wins, the occupation will be removed.
If the town loses, the occupier can plunder.
Get a friendly nation to free the town using a Liberation Siege:
The king/general from the friendly nation starts this siege by placing a non-white banner outside the town.
If the Liberator wins, the occupation will be removed.
The Liberator can (optionally) plunder and/or invade.
If the Liberator loses, the occupier can plunder and/or invade.
Fight off a Suppression siege by the occupier:
The king/general from the occupying nation starts this siege by placing a non-white banner outside the town.
If the occupier wins, they can plunder and/or invade, and the revolt timer is reset.
If the occupier loses, the occupation is removed.
Ranks
Ranks (/ranks)
On Emerald, there are 8 ranks that can be purchased that give you perks and other abilities. These ranks are purchased with money, and scale up in price depending on the rank, starting from $10,000 and ending at $2.5 million. These ranks are not necessary, but provide a challenge and some progression.
Skills
AuraSkills (/skills)
The server uses AuraSkills, a plugin that functions similar to McMMO with skills that can be upgraded and abilities that can be unlocked.
Skills
Farming - Harvest crops to earn Farming XP.
Foraging - Harvest trees to earn Foraging XP.
Mining - Mine blocks and ores to earn Mining XP.
Fishing - Catch fish to earn Fishing XP.
Excavation - Dig with a shovel to earn Excavation XP.
Fighting - Fight players with melee weapons to earn Fighting XP.
Alchemy - Brew potions to earn Alchemy XP.
Enchanting - Enchant items and books to earn Enchanting XP.
Dungeoneering - Complete Dungeons to earn Dungeoneering XP.
Healing - Drink and use splash potions to earn Healing XP.
Forging - Repair or combine items in an anvil to earn Forging XP.
Stats
It also has a stats feature (/stats), which can increase your health, damage or toughness depending on which skills you level up.
Strength - Increases attack damage with various weapons.
Health - Increases your HP.
Regeneration - Increases how fast you regenerate HP and Mana.
Luck - Increases luck while fishing, mob drops and loot chests.
Wisdom - Increases maximum Mana and decreases anvil costs.
Toughness - Reduces incoming damage from enemy attacks.
Custom Items
Custom Items
On Emerald, it is a tradition that there are custom items that can be created or obtained. Do /crafts to view a custom item set and its item's recipes.
Ruby Set
To get started with the Ruby Set, craft an Unpurified Ruby Pickaxe with 64 redstone blocks, 2 netherite ingots, deepslate and a netherite pickaxe. The Unpurified Ruby Pickaxe has a small chance of dropping Ruby Powder, which can be used to craft Rubies.
To craft other items in the set, surround a netherite item with rubies to create a Ruby item. You can do this with a brand new Unpurified Ruby Pickaxe to create a Purified Ruby Pickaxe, an upgraded version with a much higher chance of dropping Ruby Powder.
Sapphire Set
To get started with the Sapphire Set, complete dungeons to have the chance to obtain Sapphire Powder or Sapphire items. Sapphire Powder can be crafted into Sapphires with Netherite Scraps.
Dungeons
Overview
Dungeons are long challenges that can be completed solo or with up to 3 other people. Completing Dungeons gives rewards and Dungeoneering Skill XP. There are normal and hard modes for each Dungeon.
The Withered Palace
The Withered Palace is the first Dungeon of the server. Players are tasked with venturing into the palace of the King who once ruled the land, after NULL interference left it in ruins.
The player's task is to venture through the castle and defeat whatever horrors lie within.
Custom Fish
Overview
On the server, there are Custom Fish that can vary in length, rarity and value. These fish can be sold with /fish for profit. The rarities include: Junk, Common, Rare, Epic, Legendary and Mythical.
Fishing Competitions
Alongside the custom fish, there are fishing competitions that challenge players to do a certain fishing task in a limited time. The winners will receive monetary rewards.
Brewery
On Emerald Earth, there is a plugin called Brewery which allows you to create custom drinks with drunkenness and other effects.
To create drinks, follow these steps as a guide.
Fermenting: Place Cauldron over a Fire or other heat source. Fill it with water. Add Ingredients with a rightclick. Wait a few minutes while they ferment. Fill in glass bottles.
Distilling: Some Recipes don't need distilling. Put the bottle with ferment into the brewing stand. Put glowstone dust as filter on top into the brewing stand (The filter will not be consumed)
Aging: A barrel is needed for aging of certain drinks. Starting in 1.14 the Minecraft-Barrel can be used for aging of a few brews. Simply craft and place the barrel and put the brews inside. You can also build bigger barrels. They can be built in two ways:
Small barrel | 9 Slots: Use 8 wooden stairs to build a barrel shape. Place a Sign on the lower right side and write "Barrel" in the upper Line. Image here.
Big barrel | 27 Slots: Use 5 Fences, 16 Wooden stairs, and 18 wood planks to build a barrel shape. Attach a Spigot (Fence) and a Sign that has "Barrel" written on it. Image here.
Each barrel can be opened by right clicking.
Drinking: The Amount of Alcohol inside the Brew will be applied to the player when drinking. Depending on the quality of it, that may have different effects.
The Player may not be able to walk normally anymore, he will weave, making it almost impossible to walk straight
Effects like Blindness, Confusion, Poison etc. occur
The Chat will be altered depending on drunkeness, many things players write may be incomprehensible, sometimes it seems senseless
If the Alcohol particularly strong, it may have poisonous effects
After drinking a lot, there is a chance of vomiting
When logging off, the player may have difficulties reaching his character, thus some logins shortly after may be denied
After Overdrinking the player may faint (Disconnecting)
After drinking it takes a while until the alcohol is completely gone. During that time the alcohol level is steadily decreasing. When logging off extremely drunk, it may happen that, if the player logs back in after a while, he may find himself at an completely unknown place in the middle of nowhere having no idea how he got there. Also if the Alcohol was not of best quality, the player may face some bad type of hangover (slowness and hunger).
Normal Recipes
Normal Brewery drinks can be found here.
Custom Drink Recipes
Golden Vodka | Ingredients: 10 Potato, 2 Gold Nuggets | Cooking Time: Long | Distills: Multiple | Age: Even Number
Juggernog | Ingredients: 64 Diamond, 12 Golden Apples | Cooking Time: ? | Distills: 0 | Age: 6
LCL | Ingredients: 2 Lava Bucket, 3 Lily Pad, 16 Water Bucket | Cooking Time: 2 | Distills: 5 | Age: 2
Elixir of Sapphire | Ingredients: 64 Lapis, 1 Water Bucket, 8 Blue Dye | Cooking Time: Long | Distills: 6
Bloth | Ingredients: All raw meat and 1 rotten flesh | Cooking Time: 16
Coffee | Ingredients: 12 Cocoa Beans, Milk Bucket and 4 Sugar | Cooking Time: 2
Root Beer | Ingredients: 3 Oak Sapling, 3 Dark Oak Sapling, 1 Mangrove Propagule | Cooking Time: 8
Salt Water | Ingredients: 2 Water Bucket | Cooking Time: Short
Ale | Ingredients: 1 Water Bucket, 8 Wheat, 12 Sugar | Cooking Time: 7 | Distills: Odd number | Age: Long
Apple Juice | Ingredients: 1 Water Bucket, 16 Apples, 5 Sugar | Cooking Time: 5 | Age: Even Number
Elixir of the Soul | Ingredients: 4 Soul Torch, 2 Echo Shards, 1 Water Bucket | Cooking Time: 9 | Age: Odd Number
Tea | Ingredients: 6 Oak Saplings, 1 Water Bucket, 4 Sugar | Cooking Time: 2 | Age: Even Number
Lean | Ingredients: 1 Lava Bucket, 2 Sugar, 1 Milk Bucket, 5 Wheat, 1 String | Cooking Time: 2^3 | Age: Even Number
Dr Pepper | Ingredients: 12 Sugar, 2 Wheat, 1 Apple, 2 Glow Berries, 1 Water Bucket | Cooking Time: Even Number
Cacti Juice | Ingredients: 12 Green Dye, 2 Wheat | Cooking Time: 8 | Age: sqrt(16)
Chocolate Milk | Ingredients: 1 Milk Bucket, 8 Cocoa Beans, 12 Sugar | Cooking Time: 4 | Distills: 0 | Age: 0
Speed Cola | Ingredients: 64 Sugar, 12 Lime Dye, 64 Diamond | Cooking Time: 4 | Age: 2^2
Stamin-Up | Ingredients: 64 Sugar, 12 Orange Dye, 64 Diamond, 4 Nether Quartz | Cooking Time: 6 | Age: ?
Double Tap 2.0 | Ingredients: 16 Blaze Powder, 12 Orange Dye, 64 Diamond | Cooking Time: ? | Age: 2
Tequila | Ingredients: 8 Green Dye | Wood: 1 | Cooking Time: Short
Hot Chocolate | Ingredients: 1 Milk Bucket, 4 Cocoa Beans | Cooking Time: 2 | Age: 2
Nuka Cola | Ingredients: 16 Sugar, 12 Melon Slice, 1 Apple, 5 Sweet Berry, 2 Gunpowder | Cooking Time: ? | Age: 4
Dwarven Beer | Ingredients: 10 Stone, 3 Coal Ore, 3 Iron Ore, 2 Gold Ore, 2 Deepslate Gold Ore | Cooking Time: ? | Age: ?
Absinthe: Same Recipe, but uses vines instead of the original item.
Green Absinthe: Same Recipe, but uses vines instead of the original item.
Potato Soup: Same Recipe, but uses vines instead of the grass.
Basic Commands
/help - sends some commands
/spawn - sends you to spawn
/map - sends the link to the map
/discord link - gives a code to send to the Discord LiveChat bot @Emerald Earth Bot#6057 to link accounts
/rtp - randomly teleports you in the world
/shop - opens the shop
/ts - opens token shop
/bal - shows your balance
/baltop - shows the top balances
/ranks - opens the ranks menu
/t new <name> - creates a town
/t claim - claims the chunk you're in
/t buy bonus <amount> - buys bonus chunks to claim
/t spawn - teleports you to the town spawn
/twm - towny menu
/duel <playername> - sends a duel request
/warp - warps you to places
/discord - sends the discord link
/apply - sends the staff application form
/jobs browse - opens the jobs menu
/quests - opens the quests menu to earn tokens
/n new <name> - creates a new nation (must have a town)
/war - opens the war menu
/rewards - opens the daily rewards menu
/tags - opens the tags menu
/merchant - opens the merchant which sells items
/alchem - opens the alchemist menu
/tinkerer - opens the tinkerer menu
/enchants - sends the list of enchantments, click arrows to change pages
/crafts - opens the crafts menu to see available crafts
/tc - toggles town chat
/g - toggles global chat
/nc - toggles nation chat
/fish - opens the menu to sell your fish
/lumberjack - toggles timber
/vote - opens the vote menu
/asb toggle - toggles the scoreboard
/marry - allows you to marry someone
/buy - opens the donation menu
/sit - sits your character down on something, right click stairs or slabs for manual.
/playtime - checks your playtime
/wv - opens the weathervote menu
/skills - shows your skills and their unlocks
/stats - shows your stats
/cc set - sets the town culture
/cc <message> - sends a message to the culture
/bottle store (max) - exchanges your xp into bottles of enchanting
/qs create - allows you to create a chest shop
Misc.
Events
- How to Attend an Event
Attending events are one of the most enjoyable aspects of the server, and you can win lots of prizes.
Wait for an event to be announced via the server Discord, and be sure to stay up to date.
Depending on the location, do an assortment of commands.
For Drop Parties, go to /warp events
For ChestQuest, go to /warp chestquest
For Spleef, go to /warp spleef
For Survival Games, go to /warp sg
For Trivia, go to /warp events
For KoTH, go to /warp koth
- How to Win Events
For events like Survival Games and Spleef, here are ways to win.
For Spleef, simply break the block underneath an opponent or knock them into the space below. You must be the last person alive to win, unless circumstances are different. Note that you cannot camp on the edges.
For Survival Games, you must kill everyone and be the last person alive. Rush to the center of the map to get loot quickly before the pvp immunity wears off, or run into the distance and search for chests.
For ChestQuest, most of the time it's quite simple. Just answer the quest the fastest, and you get to pick a reward chest. Usually the maximum amount of correct answers a participant can make is 2, but that sometimes changes depending on attendance. You cannot use Google or cheat.
For King of the Hill, simply stand on the area that is selected and the last person on it after 15 minutes wins.
For Trivia, simply answer the question the fastest and you get the specified reward. You cannot use google or cheat. Usually the maximum amount you can correctly answer is three times.
How to become staff
Becoming a Emerald Earth staff member is one of the best things you can do to increase your respect from the owners and the players, as well as the server.
Firstly, be mature, don't start arguments and be active among the community. Breaking rules will most likely result in you not becoming staff, and if you already are, you could be demoted.
After around two to three weeks after your first join date and a few days of playtime, apply using this link. Answer the questions respectfully and the fullest you can, with length.
Do NOT ask about your application, as the Owner will review them in time. Arguing over a denial of your application will most likely mean that you will never become staff. Keep in mind, a denial doesn't mean that the Owner or staff team does not like you, it's that they do not see you fit at that time, or there are too many.